I’m currently a masters student in computer science at Stanford University. Previously, I received a double B.Sc. in computer science and mathematics at Caltech. Website under construction :)
Research
- Y. Y. Lin, X. Pan, S. Fridovich-Keil, and G. Wetzstein. ThermalNeRF: Thermal Radiance Fields. International Conference on Computational Photography (ICCP), 2024.
- Y. Y. Lin*, A. F. Gao*, and K. L. Bouman. Imaging an Evolving Black Hole by Leveraging Shared Structure. International Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2024.
- V. Capuano, A. Harvard, Y. Y. Lin, and S.-J. Chung. DGNSS-Vision Integration for Robust and Accurate Relative Spacecraft Navigation. Proc. Institute of Navigation ION GNSS+, 2019.
Other projects
Some personal/class projects (varying levels of polish).
- An (undetectable?) movement cheat for the video game League of Legends using foundation models to annotate a finetuning dataset for object detection (spotlight paper, Stanford CS231n).
- A differentiable raytracer for 3D Gaussian splats.
- An multimodal real-time tutor for the video game Hades using retrieval-augmented generation (RAG).